
Learning
Simulations
Learning Environment| Simulators
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Learning simulations are based
upon cybernetic principles. Cybernetic psychologists, making an
analogy between humans and machines, conceptualize the learner as
a self-regulating feedback system. The central focus is the apparent
similarity between the feedback control mechanisms of electromechanical
systems and human systems.
Learning
Environment
Learning in cybernetic terms is sensorially experiencing
the environmental consequences of one's behavior, and engaging in
self-corrective behavior. Instruction in cybernetic terms is designed
to create an environment for the learner in which this feedback
takes place.
Learning Simulations|Back
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Simulators
training devices that closely represent reality,
but in which the complexity of events can be controlled.
- allows training to occur in a safe environment
- learning tasks can be made less complex to encourage
mastery
- students learn from self generated feedback
- simulations show consequences of student decisions
Teacher's
Role
- explaining the rules
- refereeing (assign students to teams and make
sure rules are enforced)
- coaching (giving advice to enable students to
play better)
- discussion of how game relates to real world
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